After building projects in Unity for use on the Vive VR headset, making the switch to Microsoft’s HoloLens AR headset was relatively straight forward.

The HoloLens is a computer; you only need a desktop or laptop to build the required functionality in Unity.  However, a computer that sits on your head isn’t nearly as powerful as the gaming station we have been using to build these models.  This causes some lagging when looking at large detailed assemblies.

Without physical controllers, hand gestures and voice commands are recognized by the device.  This makes programming slightly more challenging, however it opens up more possibilities for functionality as we are no longer constrained to the six buttons on the Vive controllers.

Using April Tags (Fiducial Markers) we have been able to accurately place holograms over top of real world objects.  We did this with our prototype wobble conveyor, augmenting the chutes and guarding over top of the wooden prototype we constructed, giving our client a better idea of what the final product will look like on the plant floor.